Deliverable
interactive high fidelity prototype
Setting
UT Austin bootcamp project
Timeline
3 weeks
Role
UX researcher
Young artists often struggle to find the time-and lack the resources-to find exposure for their work.
Design an app that will provide young designers with the resources they need to get the exposure they deserve for their work.
The goal of this phase was to learn as much as we could about our soon to be users in order to best resolve their pain points. To do so, we took the following approach:
created a proto persona
created an interview plan
conducted user interviews
created an empathy map
created an affinity diagram
finalized our user personas
During this process, we discovered that the majority of our interviewees felt as if they needed a community of like minded artists that share the same struggles.
phase 01 artifactsThe goal of this phase was to familiarize ourselves with how users would interact with our application, and how it could help benefit them in their day to day lives. For this portion of the process, we took the following steps:
created a user insight statement
created a problem statement
brainstormed
built a feature prioritization matrix
created a value prop statement
crafted a user scenario
created a storyboard
mapped out a users journey
We learned that our users want to connect with their local art communities and gain exposure for their work. We also found that users feel alone in their struggles.
phase 02 artifactsNow that we had a sound understanding of what users would need from our app, we were able to prototype our solutions. To make sure we followed UX/UI best practices
conducted a competitor analysis
created a user flow chart
sketched low fidelity wireframes
built digital wireframes
We found that the “divide and conquer” technique was the best way to tackle a project that has numerous screens and functions. This helped up save a lot of time during our sprint.
phase 03 artifactsThe goal of this phase was to ensure any bugs and issues within the user flow were addresses prior to producing a high fidelity prototype. To do so, we followed these steps:
created a testing plan
conducted user testing
built a feedback prioritization matrix
iterated
created a high fidelity prototype
We learned just how important user feedback truly is. When working on these projects with peers, you often end up in an echo chamber of sorts. Having users test and provide feedback on prototypes from an outside perspective is incredibly valuable.
high fidelity prototypeLearn more about how we empathized, ideated, prototyped, and iterated to create the most intuitive app possible for our users.